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3do_teo_idol_bird.3do
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Text File
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1999-11-15
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8KB
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187 lines
# MODEL 'teo_idol_bird.3do' created from 'H:\Process\3d\Vrml\teo_idol_bird.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:idol_bird_sde.MAT
1:idol_bird_bck.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.018500
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.018500
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME IDOL_BIRD
RADIUS 0.026898
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 18
# num: x: y: z: i:
0: 0.000000 0.018500 -0.001500 0.000000 0.000000 0.000000 1.000000
1: 0.000000 0.013500 0.010500 0.000000 0.000000 0.000000 1.000000
2: 0.000000 0.004500 0.012500 0.000000 0.000000 0.000000 1.000000
3: 0.000000 -0.000500 0.018500 0.000000 0.000000 0.000000 1.000000
4: 0.000000 -0.013500 0.017500 0.000000 0.000000 0.000000 1.000000
5: 0.000000 -0.018500 0.004500 0.000000 0.000000 0.000000 1.000000
6: 0.007500 0.010500 0.001500 0.000000 0.000000 0.000000 1.000000
7: 0.010500 -0.006500 0.008500 0.000000 0.000000 0.000000 1.000000
8: -0.007500 0.010500 0.001500 0.000000 0.000000 0.000000 1.000000
9: -0.010500 -0.006500 0.008500 0.000000 0.000000 0.000000 1.000000
10: -0.012500 -0.015000 -0.008500 0.000000 0.000000 0.000000 1.000000
11: 0.012500 -0.015000 -0.008500 0.000000 0.000000 0.000000 1.000000
12: -0.012500 0.010000 -0.008500 0.000000 0.000000 0.000000 1.000000
13: 0.012500 0.010000 -0.008500 0.000000 0.000000 0.000000 1.000000
14: -0.012500 -0.015000 -0.018500 0.000000 0.000000 0.000000 1.000000
15: 0.012500 -0.015000 -0.018500 0.000000 0.000000 0.000000 1.000000
16: 0.012500 0.010000 -0.018500 0.000000 0.000000 0.000000 1.000000
17: -0.012500 0.010000 -0.018500 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 21
0: 0.999501 -0.267857
1: 0.864500 -0.696428
2: 0.783500 -0.375000
3: 0.621500 -0.767857
4: 0.486500 -0.982143
5: 0.324500 -0.625000
6: 0.135500 -0.946429
7: 0.000500 -0.482143
8: 0.770000 -0.017857
9: 0.095000 -0.017857
10: 0.094999 -0.017857
11: 0.662439 -0.009419
12: 0.324939 -0.360420
13: -0.012562 -0.009420
14: 0.669213 -0.070773
15: 0.981713 -0.346046
16: 0.356713 -0.346046
17: 0.000500 -0.500000
18: 0.999501 -0.500000
19: 0.999501 -1.000000
20: 0.000500 -1.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.002695 0.996083 -0.088385
1: 0.002248 0.682607 0.730782
2: -0.000000 0.524579 0.851362
3: 0.000000 0.372066 0.928206
4: -0.000000 -0.594298 0.804245
5: 0.000000 -0.959226 0.282641
6: 0.760965 0.400824 0.510169
7: 0.862831 -0.029982 0.504603
8: -0.759838 0.402102 0.510843
9: -0.862831 -0.029982 0.504603
10: -0.700963 -0.709596 0.071582
11: 0.700963 -0.709596 0.071582
12: -0.794316 0.607390 0.011765
13: 0.795257 0.606166 0.011354
14: -0.707107 -0.707107 0.000000
15: 0.707107 -0.707107 0.000000
16: 0.707107 0.707107 0.000000
17: -0.707107 0.707107 0.000000
FACES 24
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 1, 1 6, 2 13, 8
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 2, 3 6, 2
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 3 3, 4 7, 5
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 3 7, 5 6, 2
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 4 4, 6 7, 5
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 6 5, 7 7, 5
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 1 0, 0 12, 8 8, 2
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 3 1, 1 8, 2
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 4 2, 3 9, 5
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 5 2, 3 8, 2
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 6 3, 4 9, 5
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 7 4, 6 9, 5
12: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 12, 8 9, 5 8, 2
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 10, 9 9, 5 12, 8
14: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 7 9, 5 10, 9
15: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 10 7, 5 5, 7
16: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 8 7, 5 11, 10
17: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 8 6, 2 7, 5
18: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 11 5, 12 10, 13
19: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 14 13, 15 12, 16
20: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 14, 17 15, 18 11, 19 10, 20
21: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 15, 17 16, 18 13, 19 11, 20
22: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 17 17, 18 12, 19 13, 20
23: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 17, 17 14, 18 10, 19 12, 20
FACE NORMALS
# num: x: y: z:
0: 0.644570 0.705734 0.294056
1: 0.782855 0.134975 0.607388
2: 0.723706 0.530156 0.441797
3: 0.651691 0.384272 0.653937
4: 0.671316 -0.056845 0.738988
5: 0.680984 -0.683487 0.262880
6: -0.639020 0.710022 0.295842
7: -0.782855 0.134975 0.607388
8: -0.723706 0.530156 0.441797
9: -0.651691 0.384272 0.653938
10: -0.671316 -0.056845 0.738988
11: -0.680984 -0.683487 0.262880
12: -0.853743 0.319846 0.410879
13: -0.993151 0.000000 0.116841
14: -0.614605 -0.674258 0.409435
15: 0.614605 -0.674258 0.409436
16: 0.993151 0.000000 0.116841
17: 0.853743 0.319846 0.410879
18: 0.000000 -0.965616 -0.259973
19: 0.000000 0.635707 -0.771930
20: 0.000000 -1.000000 0.000000
21: 1.000000 0.000000 0.000000
22: 0.000000 1.000000 0.000000
23: -1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 IDOL_BIRD